FFT Archive

Fundamental frequencies and detecting notes

After new year festivities it’s time to get back to my series of Unity3D tutorials. This time, I’ll show you how to extract the fundamental, or strongest, frequency in a mixed-signal input such as coming from a microphone into Unity3D. Then we’ll look into how you can compare them to notes from a bass or [&hellip

Read More…

Into the spectral world!

I thought I’d write a separate post about the fundamentals behind sound digitization and frequency analysis before I do a tutorial about detecting notes played by a guitar inside Unity3D. I’m not going into the fine details in this post but merely just scratch the surface in order to  give you a basic introduction to [&hellip

Read More…