Monthly Archive:: March 2015

Secure storage for user credentials on iOS

So you’re working with Unity3D and building the next big hit game for iOS devices. Ain’t we all. You’ll also need to store user credentials, like unique identifier and password that the player uses to access your servers for the latest content, leaderboards and whatnot. First, you might think that Unity’s own PlayerPrefs is the [&hellip

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Gameobject manipulation by microphone input in Unity3D

Long time ago I made some tutorials about using microphone input to manipulate different aspects of GameObjects inside Unity3D. I’ve since developed the code further and put it available on Unity Asset Store, so if you’re not in the mood for learning all the kinks through the tutorials, just head to http://u3d.as/8P4 and grab Manipulatr [&hellip

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