Monthly Archive:: December 2012

Into the spectral world!

I thought I’d write a separate post about the fundamentals behind sound digitization and frequency analysis before I do a tutorial about detecting notes played by a guitar inside Unity3D. I’m not going into the fine details in this post but merely just scratch the surface in order to  give you a basic introduction to [&hellip

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Using microphone input in Unity3D

Recently I was asked if it was possible to spawn objects in Unity3D based on audio input from a bass guitar. My answer was along the lines of “yeah, why not?” and so I was tasked to do it. I already knew, that there is microphone class in Unity and there is even usage example [&hellip

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