Secure storage for user credentials on iOS

So you’re working with Unity3D and building the next big hit game for iOS devices. Ain’t we all. You’ll also need to store user credentials, like unique identifier and password that the player uses to access your servers for the latest content, leaderboards and whatnot. First, you might think that Unity’s own PlayerPrefs is the [&hellip

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Gameobject manipulation by microphone input in Unity3D

Long time ago I made some tutorials about using microphone input to manipulate different aspects of GameObjects inside Unity3D. I’ve since developed the code further and put it available on Unity Asset Store, so if you’re not in the mood for learning all the kinks through the tutorials, just head to http://u3d.as/8P4 and grab Manipulatr [&hellip

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FGJ14 Personal Post Mortem: project “Chip Away”

Such jam. After a long while, I’m back to blogging business and this time it is time for a quick post mortem of this year’s Finnish Game Jam or Global Game Jam, whatever you want to call it. Our project was called Chip Away, mainly because of chiptune music that was going to be in [&hellip

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The Horror or yet another gamejam project

Now, I don’t participate many game jams throughout the year, but this time the concept itself was so interesting that I decided to do a little something for it. Usually, your average game jam starts with people gathering to one location, hearing the theme and building teams before starting to work on the projects. In [&hellip

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So I put some of my sounds to SoundCloud

I thought that yeah, maybe I should take some of the songs I’ve done for games during the last couple of years, especially during game jams, and put them online. So here you go, nine songs in a SoundCloud set. Feel free to bash them anyway you want, but keep in mind that most of [&hellip

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Silent Buddhist Chase

Now that’s one strange name for a game and I must admit that is randomly generated. It’s now 8:35 on Sunday morning and I’ve been up for the last 16 hours after four hours sleep. Before that I stayed awake for about 34 hours. Why? Global Game Jam. That’s why. This year I wanted to [&hellip

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Fundamental frequencies and detecting notes

After new year festivities it’s time to get back to my series of Unity3D tutorials. This time, I’ll show you how to extract the fundamental, or strongest, frequency in a mixed-signal input such as coming from a microphone into Unity3D. Then we’ll look into how you can compare them to notes from a bass or [&hellip

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Into the spectral world!

I thought I’d write a separate post about the fundamentals behind sound digitization and frequency analysis before I do a tutorial about detecting notes played by a guitar inside Unity3D. I’m not going into the fine details in this post but merely just scratch the surface in order to  give you a basic introduction to [&hellip

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Using microphone input in Unity3D

Recently I was asked if it was possible to spawn objects in Unity3D based on audio input from a bass guitar. My answer was along the lines of “yeah, why not?” and so I was tasked to do it. I already knew, that there is microphone class in Unity and there is even usage example [&hellip

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Rat Zapper

What do you get, when you combine clouds and color red? A bleeding cloud from Rejected by Don Hertzfeld was the first thing that came to my mind when the theme for GetOnline2012 Game Development compo – or 48h game jam was announced. But for now, I’m not going to talk about red and cloud, [&hellip

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